Wednesday, December 14, 2011

Map brain storming..

Or should I say, thinking out loud.  Or.. thinking.. while/through typing.. or whatever.

I'm trying to visualise the movement system.  I don't want to do zelda style because that kind of breaks with line of sight.  If you're going to have connected maps you can't walk off the screen and be right next to some terrible danger or off a cliff or something.  Since we're doing fluid, connected maps..

Well, even that.. why think of the world as a series of connected maps?  I guess for one reason, so the game doesn't have to think about the entire world just to show the small area the player is in.  But back to screen movement.. I don't want to ahve the player be a fixed point on the screen and have the world move when you walk.  Then again, that's how world of warcraft does it.. and how all fps games do it.  Heck, that's how real life is.  Seems like it would be "cinematically" disorienting though.  Kind of like watching a movie in first person view.  Hmm.. maybe it's only disorienting when you're not in direct control.  Like, do the player in the center version when you're tap, tap, tapping your movements, but hold the world still and move the player when you're doing walk to point movement, then reorient when you stop. ?  eh.. gotta go pick up my son from school.. think about this more later.

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